Worth the price, but a butchered port sadly
As a hardcore MMX fan, owning the game for the SNES and also the Super Famicom, this game falls short, but we are lucky to even have this available to us.
The touch controls are terrible, but its all we have so you will just have to get used to them. I noticed that sometimes you will hit the "jump" button, the button will light up but X wont jump, which killed me a few times while playing through the game.. That to me, is a pretty big flaw, how could they f#<¥ that up?
The graphics, in my opinion dont look as nice as the original.. I dunno, they look unpolished, but its doable. First world problems.
One thing that was another huge flaw is that beating a particular level will cause another level to be affected (eg. Penguins stage is supposed to freeze Mammoths stage over), however you will not see that in this port. Wtf right?? That was kind of a big deal, if they could do that in the 90s then why not in this generation?
One more negative to add is that the enemies are much easier to kill, even on harder difficulty levels, which takes away from the challenge, but with these touch pad controls, maybe its necessary. Also, gamers of this generation dont seem to be as "hardcore", as games back in the day were typically much more difficult and didnt hold your hand with annoying and long tutorials.
So there are some problems.. Its not as good as the original MMX, but hey, its still MegaMan X and its one of the best games out there, even today. Its fun, its fast passed and action packed. It has cool bosses, interesting level designs, hidden secrets, upgrades and has one of the most incredible soundtracks of any game.
Buy it, play it, and enjoy the ride. If you dont you are missing out.
PoLaR XI about
MEGA MAN X, v1.03.20